Vinaixa Flow vs Industry

Comparative simulation of formation behaviour in chokepoints

40 5

Vinaixa FlowTHIS SYSTEM

Cell reservation
Overlaps
0
Max density
1

Elastic formation β€” compresses and re-expands. Zero overlaps.

AoE2 / StarCraftINDUSTRY (estimate)

N individual A* searches + entity shoving
Overlaps
0
Max density
1

Chokepoint collapse β†’ disordered regrouping on exit.

Total WarINDUSTRY (estimate)

1 A* per battalion β€” rigid predefined formation
Overlaps
0
Max density
1

Rear rows wait until front rows pass. Rigid column.

Note: AoE2/StarCraft and Total War behaviors are approximations based on external analyses, community reverse engineering, and published GDC talks. The actual internal systems are proprietary and not officially documented.

πŸ“Š Simulator Benchmark (real JS timings)

Vinaixa Flow

Total time
β€”
A* searches
β€”
Final overlaps
β€”

AoE2 / StarCraft

Total time
β€”
A* searches
β€”
Final overlaps
β€”

Total War

Total time
β€”
A* searches
β€”
Final overlaps
β€”